The Way Back Home
Explore the world through the perspective of a child in The Way Back Home, an interactive storytelling experience.
Artisan links fans with their favourite idol all in one place!
Developed as part of the Software Engineering module, MARIA was created and poised as a keyboard alternative for a daily task manager.
Elude deals with the issue of clinical depression and was created as part of a summer programme over at Massachusetts Institute of Technology
Developed with Orge3D, Sense marked my first step working with a game engine.
COMG2 further touch on the topic of computer graphics. Inspired by Okami, COMG2 aims to simulate the rich and colorful environment.
Alpha Speed Engine
A self written game engine that allows myself to rapidly develop games.
Multiplayer comes into action with the development of Spacecraft.
Computer Graphics Assignment
An introductory assignment to the computer graphics module taken during my polytechnic years.
The first 'real' application that I had developed, Snake Snack takes players back to the time where graphics were rendered in 8-bit style.
Rhapsody in Blue
Rhapsody in Blue was one of the defining side project of my game development journey. It was the first 3D programming experience that I had.
White Sheet was created for for the 2007 Game Maker Winter Competition.
Being one of the first few games that I have developed, Spidey Boy has allowed me to finally bring my childhood ideas to life.