White Sheet

For a competition that focuses on the winter theme, White Sheet was created.

Over a period of 4 weeks, White Sheet was developed for the 2007 Game Maker's Winter Competition. As a solo developer, what I really wanted to try out was to simulate a wobbly kind of entity. The main character is a blob and was drawn using vectors. A total of 64 points surrounds the blob and values controlling them affects each other to give the fluidity seen in the game.

For desktop:

Windows Operating System